Java-100: Java Programming

$2,750.00

  • Duration: 5 Days
  • Mode of Delivery: Online -Instructor-led training
  • Job role: Developer
  • Preparation for exam: None
  • Cost: USD$2,750.00

Java programming language is developed by Sun Microsystems. Java is object oriented, platform independent, simple, secure, architectural–neutral, portable, robust, multi-threaded, high performance, distributed and
dynamic. It can be used to develop software and also applets. A java program can run on various operating systems without rewriting the code. And this is possible because of java run-time environment which tells the
operating system what to do by interpreting the java code.

16 in stock (can be backordered)

SKU: C#-1-2 Categories: , , , ,

Audience

  • This course is designed to meet the needs of those who want to be professional Java developers.
  • This will also help the audience to get through the Java Programmer Certification.

Prerequisites

Before attending this course, students must have

  • A basic understanding of any of the programming languages will help you understand the Java programming concepts and move fast on the learning track
  •  How to use: arithmetic operators to perform arithmetic calculations involving one or more variables; relational operators to test the relationship between two variables or expressions; logical operators to combine expressions that contain relational operators.
  • How to create a simple branching structure using an IF statement.
  • How to create a simple looping structure using a For statement to iterate through a data array.
  • How to  locate simple logic errors.
  • How to create a Function that accepts arguments (parameters and returns a value of a specified type).
  •  How to connect to a database and the basics of how to retrieve and store data.

Skills Gained

After completing this course, you should be able to:
• To become familiar with the features of Java Language
• To discover how to write Java code according to Object-Oriented Programming principles.
• To become comfortable with concepts such as Classes, Objects, Inheritance, Polymorphism and Interfaces
• To learn Java APIs for Collections, I/O Streams
• To design GUI applications and Applets using AWT and Swing.
• To develop Multithreaded and Networking applications.

Course outline

Module 1: Java Language Environment
In this Module you will learn what is a java, and its features, and why it is popular? Means by comparing the below of its features with other programming language’s you will understand.
• Object Oriented
• Platform Independent
• Automatic Memory Management
• Compiled / Interpreted approach
• Robust
• Secure
• Dynamic Linking
• Multi-Threaded
• Built-in Networking

Model 2: Java Fundamentals
In this module you will learn the basic structure of programming and how to create your own structural code, and where to use it.
• Data types
• Operators
• Control Statements
• Arrays
• Enhanced for-loop
• Enumerated types,
• Static import
• Auto boxing
• C-style formatted I/O
• Variable arguments

Module 3: Essentials of Object-Oriented Programming
In this module you will learn the basic definitions and uses and how to make our code in a more structured way, so that anyone can understand our code, how to make it easier.
• Object and Class Definition
• Using encapsulation to combine methods and data in a single class
• Inheritance and Polymorphism

Module 4: Writing Java Classes
In this module you will learn all the concepts Oops where we will use all these concepts in our daily way life by
knowingly or unknowingly. By learning this module, you can be able to create a code in a standard format.
• Encapsulation
• Polymorphism
• Inheritance
• OOP in Java
• Class Fundamentals
• Using Objects
• Constructor
• Garbage Collection
• Method Overloading
• Method Overriding
• Static Members
• Understanding Interface
• Using Interfaces

Module 5: Packages
In this module you will learn how to re-use/access our class files when it is in same package/different package/different project.
• Why packages
• Understanding Class path
• Access modifiers & their Scope

Module 6: Exception Handling
In this module you will learn how to handle our standalone applications/web applications, whenever an error occurs, how to tackle it, and where it is occurring, by learning this module you will get it.
• When an exception occurs.
• Importance of Exception Handling
• Exception Propagation
• Exception Types
• Using try and catch
• throw, throws, finally
• Writing User defined Exceptions

Module 7: I/O Operations in Java
In this module you will learn how to create a file and how to modify/read/write/handle an existing file, through your code and you can make your file access permission rights.
• Byte Oriented Streams
• File Handling
• Readers and Writers

Module 8: Multithreaded Programming
In this module you will learn how to perform multiple tasks at the same time or it may be partially. Here tasks can be either running multiple code simultaneously when some background code is running or running the code one after another or it may be at a time.
• Introduction to Multi-Threading
• Understanding Threads & it’s States
• Java Threading Model
• Thread class & Runnable Interface
• Thread Priorities
• Thread Synchronization
• Interthread Communication
• Preventing Deadlocks

Module 9: Java Util Package / Collections Framework
In this module you will learn how to make/get our content in a user’s prospective/his requirement, when it is in same file or it may be in a different file even if it is in different format.
• Collection & Iterator Interface
• Enumeration
• List and ArrayList
• Vector
• Comparator
• Set Interface & SortedSet
• Hashtable
• Properties

Module 10: Generics
In this module you will learn how to create our own class type parameters where we can reuse the same code by giving different inputs.
• Introduction to Generics
• Using Built-in Generics Collections
• Writing Simple Generic Class
• Bounded Generics
• Wild Card Generics

Module 11: Abstract Window Toolkit
In this module you will learn how to create a standalone application by using all the concepts which we learn
previously. In here we will make mini frameworks we can make our applications more visible, more styling, more user interface Remember we need to write lot of code in here for creating a template and for our own logics.
• Graphics
• Color and Font
• AWT Components/Controls
• Event Handling & Layouts

Module 12: Swing Programming
In this module you don’t need to create any template in here the template is already created for us and just we need to add some our own components in it and to add our styles and some logic for our application that’s it in here writing the code for creating template and components is reduced, in here we differentiated model,
designing, and our logical part.
• Introduction to Swing & MVC Architecture
• Light Weight Component
• Swing Hierarchy
• Atomic Components e.g., JButton, JList and more
• Intermediate Container e.g., JPanel, JSplitPane and more
• Top-Level Container e.g., JFrame and JApplet
• Swing Related Events

Schedule

Click on the following link to see the current Course Schedule
Our minimum class-size is 3 for this course.
If there are no scheduled dates for this course, it can be customized to suit the time and skill needs of clients and it can be held online, at a rented location or at your premises.
Click on the following link below to arrange for a custom course: Enquire about a course date

Product Information

Coding is the translation of natural language into machine commands and coders use an intermediary language to direct the step-by-step action the machine needs to take.
Programmers, on the other hand, need to review documentation and perform analysis besides coding which requires extra tools. You can find various code analysis tools, code generators, databases and testing frameworks in their inventory
Programming requires a lot more knowledge, experience, and various skills to pull off than coding.

Coding Programming
Coding means the translation of natural language into machine commands through an intermediary coding language Programming means the process of development of a fully functioning software solution
For coding, a text editor would suffice Programming requires analysis tools, modelling programs, code generators, and testing frameworks
A coder requires a basic knowledge of a programming language, its syntax, and keywords A programmer should be a skilled individual with substantial experience in creating algorithms, modelling a problem, data processing, and project management
It follows a trial-and-error approach and needs no previous preparations Programming follows a methodical approach and needs attention to detail
Coding results in a simple solution or a small part of a project Programming results in a full ready-to-use application

Originally developed by James Gosling at Sun Microsystems (now acquired by Oracle), Java is one of the most diverse languages of today’s time. Used by hundreds of Software Companies and millions of developers all-round the globe, Java has become the most popular language which is used to build software applications to solve real world problems. Java is a high-level object-oriented programming language which is designed to have as few implementation dependencies as possible. Java supports the feature of WORA – Write Once Read Anywhere. In other words, compiled Java code can run on all platforms that support Java without the need for recompilation.

Java also has support for a lot of features which enhances a developer’s capabilities to develop scalable applications. Special classes like Applets, Servlets, JavaServer Pages, etc. make the development of applications easier. Also, Java has a lot of frameworks built on top of it like Spring, Dagger etc. which helps developers to work seamlessly.

Additional Information

CANCELLATION POLICY – There is never a fee for cancelling seven business days before a class for any reason. Data Vision Systems reserves the right to cancel any course due to insufficient registration or other extenuating circumstances. Participants will be advised prior to doing so.

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